Making complicated things feel obvious.

I’m a UX/UI designer with a background in hard goods design, visual craft and leadership.

Years of designing products, developing concepts and leading teams have taught me how to take complex problems, find what matters and turn ideas into something clear, useful and considered.

Today, I bring that experience into digital products, combining structured thinking, visual craft and a real understanding of people, collaboration and decision-making to create experiences that feel intuitive and easy to use.

Henrik Frej
Image01.me

What I bring

A leader who designs by thinking, not decorating.

Leading teams and designing real products at scale at H&M Home taught me that the thinking behind design matters more than making things look good. Great design starts with the right questions, clear thinking and real alignment between people.

What I love solving

I'm happiest when there's a problem to solve.

I enjoy the detective work of UX. Figuring out where something breaks down, understanding why and finding a better way through it. I like working through the puzzle until the experience feels obvious. That moment when something complicated suddenly feels simple is what I love about design.

What energises me

Always learning.

I'm energised by learning. There's always something I want to understand better, a new way of solving a problem or simply discovering how something works. I like exploring and experimenting and getting a little better at what I do. For me learning is not a phase of the process. It's part of the fun.

How I collaborate

Structured in how I work, open in how I think.

I value environments where curiosity and collaboration are part of how teams grow. I like sharing ideas, looking at problems from different angles and pushing a good idea until it becomes a better one. For me design is about solving problems, making things better and ultimately making people happier.

Vibe coding on small fixes for everyday friction.

These are experiments in turning ideas into working products. Each one started with a Crazy 8s sketch, then became something I could actually use. I use AI to move quickly from idea to prototype, but the goal is always the same: make something simple, useful and genuinely worth using.

Crazy 8 application

No. 01

Crazy 8 application

The app generates different themes, guides you through eight rounds, and keeps the timer running, helping you focus on generating ideas rather than managing the exercise.

GOOGLE STITCH · CLAUDE · LOVABLE

Try the app →
What’s for dinner?

No. 02

What’s for dinner?

Built to make deciding dinner the easiest part of the day. Families, cravings, allergies, diets and wildly different opinions.  Tell it what you have, what you’re in the mood for and what’s off the table. No more wandering the store wondering what to cook.

GOOGLE STITCH · LOVABLE

Try the app →
Next good book

No. 03

Next good book

A reader’s companion that suggests your next great read based on one book you loved. It looks at its themes, tone, pacing, writing style and what you enjoy to create recommendations that feel personal, like a friend who really knows your taste.

CHAT GPT · LOVABLE · CLAUDE

Selected work, real outcome

A selection of projects I’m proud to have worked on, from early ideas to real shipped experiences, created in collaboration with designers, PMs and developers, with a focus on solving real problems for real users.

Ahotu Mega Menu — A mega menu built for athletes, first-timers, and search engines at once.

Ahotu Mega Menu

Navigation · SEO

A mega menu built for athletes, first-timers, and search engines at once.

Redesigned Ahotu’s primary navigation for a calendar of races in 193 countries.  Tested against real data, then honest about what didn’t ship. Done in tight loops in Figma, Jira, and the dev team.

FIGMA · JIRA · CLAUDE

Read the case study →
Garmin × Ahotu — A guaranteed reward, and a chance to win more without making users choose.

Garmin × Ahotu

Rewards · Claim flow

A guaranteed reward, and a chance to win more without making users choose.

The end-to-end claim flow that turns a Garmin Connect badge challenge into an Ahotu sweepstake entry, across mobile, desktop and emails. Four error states, geo-checks and 100% comprehension in testing.

MIRO · JIRA · CLAUDE · FIGMA

Read the case study →
Ahotu Premium Membership — A membership that makes logging in worth it.

Ahotu Premium Membership

Membership · Product

A membership that makes logging in worth it.

A premium membership for logged-in users. Rebuilding the profile page, the value story and the flows that make signing in feel rewarding rather than transactional.

Figma · Jira · UX Writing

Read the case study →
Adidas × Ahotu — A partnership experience in the making.

Adidas × Ahotu

Partnership · Campaign

A partnership experience in the making.

An ongoing collaboration between Adidas and Ahotu. Currently in progress, the full story will be shared once it ships.

Figma · Jira

PROJECT ONGOING AT THE MOMENT

Hotel concept — Hotel Calm Revisited

Hotel concept

UX & UI Case Study

Hotel Calm Revisited

Revisited an old hotel app project with the UX knowledge I’ve gained since. Kept the original idea of bringing the hotel’s atmosphere into the digital experience, but pushed the app further. Improving the flow, adding missing features and making information easier to navigate. The goal was simple: make it feel like the hotel, while making the experience work harder for the user.

FIGMA · CHAT GPT · CLAUDE

Read the case study →
Plant shopping — Delivery transparency, built into the buy.

Plant shopping

Retail UX · Delivery UX

Delivery transparency, built into the buy.

A student project with Anneli Arn. We tested three Swedish plant shops and found that two of three hid availability until after the click. We moved stock and delivery status onto every product card, so shoppers know what they can get before they commit.

FIGMA · USABILITY TESTING · AFFINITY MAPPING

Read the case study →

AI research · Berghs · 2026

What does AI confidence actually look and feel like?

A research project with four other UX designers. Access to AI tools was never the problem. What people struggled with was knowing when to trust AI, when to question it, and when not to use it at all.

5%

Are truly AI fluent

Even though 40% of employees use AI at work.

2

Gaps in the way

An emotional gap of fear and shame, and a cognitive gap where skills aren't judgment.

8

Phases mapped

Where AI can help in a UX workflow, and where human judgment is still needed.

Read the research →

Desk research · Interviews · Affinity mapping · Workflow mapping

Non-digital objects.

Before screens, I designed physical products. These are 28 of my favourite pieces, shaped with close attention to details, material knowledge and production feasibility.

Product 13 Straw

No. 01 · Objects

Product 13 Straw

Hard goods design — form, material and production detailing from first sketch to finished product.

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